Systems and methods to provide an interactive environment over an expanded field-of-view

ABSTRACT

Systems and methods to provide an interactive environment over an expanded field-of-view are presented herein. The system may include one or more of a headset, a first image forming component held by the headset, a second image forming component held by the headset, one or more physical processors, and/or other components. The first image forming component may be configured to generate light rays to form a first set of images of virtual content at a first resolution. The first set of images of virtual content may be presented to the user over a first angular portion of the user&#39;s field-of-view. The second image forming component may be configured to generate light rays to form a second set of images of virtual content at a second resolution. The second set of images of virtual content may be presented to the user over a second angular portion of the user&#39;s field-of-view.

FIELD OF THE INVENTION

The system and methods described herein relate to providing aninteractive environment, such as an augmented reality environment and/ora virtual reality environment, over an expanded field-of-view.

BACKGROUND OF THE INVENTION

There are many types of vision systems that provide virtual or augmentedreality (AR) displays. In particular, wearable technology such as headmounted displays (HMD) are becoming more popular. Currently, some ARdisplays have a limited field-of-view, resulting in a non-immersiveinteractive experience.

SUMMARY

One or more implementations of a system described herein facilitateproviding an interactive environment over an expanded field-of-view. Aninteractive environment may include one or both of a virtual realityenvironment and/or an augmented reality environment. An augmentedreality environment may include views of images of virtual contentsuperimposed over views of a real-world environment. A virtual realityenvironment may include views of images of virtual content within avirtual environment. Views of virtual content may be presented to a userin one or both of the user's central field-of-view and/or peripheralfield-of-view. The central field-of-view may refer to an angular rangeof a user's field-of-view when the user is looking forward. The centralfield-of-view may include one or more of central vision, paracentralvision, near-peripheral vision, and/or other areas and/or ranges withina user's field-of-view. The peripheral field-of-view may refer to anangular range of a user's field-of-view when the user is lookingforward. The peripheral field-of-view may include one or more ofnear-peripheral vision, mid-peripheral vision, far peripheral vision,and/or other areas and/or ranges within a user's field-of-view. It isnoted that “field-of-view” may refer generally to a horizontalfield-of-view in one or both of monocular or binocular vision. It isfurther noted that the term “horizontal” may refer to a reference lineor plane that may be orthogonal to a user's head position, and notnecessarily orthogonal to the local gravity vector.

The system may include one or more of a headset, one or more physicalprocessors, one or more image forming components, and/or othercomponents. The one or more physical processors, one or more imageforming components, and/or other components may be included in theheadset. In some implementations, one or more components of the systemmay be included in one or more external devices, such as a desktop orlaptop computer. The headset may be tethered and/or otherwise connectedto the one or more external devices. Such connection may be wired (e.g.,USB and/or other wired connection) and/or wireless (e.g., Bluetooth,Wi-Fi, and/or other wireless connection). The headset may be configuredto be installed (e.g., worn) on a head of a user. By way of non-limitingillustration, headset may include one or more of a head-mounted display(HMD), glasses, and/or other devices.

A first image forming component may be held by the headset. The firstimage forming component may be configured to generate light rays to forma first set of images of virtual content at a first resolution. Thefirst image forming component may be configured such that when theheadset is installed on the head of the user, the first set of images ofvirtual content may be presented to a first eye of the user over a firstangular portion of the user's field-of-view from the first eye (e.g., amonocular field-of-view of the first eye when looking forward). Thefirst image forming component may be configured such that the first setof images of virtual content may be superimposed over a view of the realworld to create at least part of an augmented reality environment. Insome implementations, the first angular portion may correspond to theuser's central field-of-view from the first eye when looking forward.

A second image forming component may be held by the headset. The secondimage forming component may be configured to generate light rays to forma second set of images of virtual content at a second resolution. Insome implementations, the second resolution may be different from thefirst resolution. In some implementations, the second resolution may besame as the first resolution. The second image forming component may beconfigured such that when the headset is installed on the head of theuser, the second set of images of virtual content may be presented tothe first eye of the user over a second angular portion of the user'sfield-of-view from the first eye. The second angular portion may bedifferent from the first angular portion. For example, the secondangular portion may correspond to the user's peripheral field-of-viewfrom the first eye when the first eye is looking forward. The secondimage forming component may be configured such that the second set ofimages of virtual content may be superimposed over the view of the realworld to create at least a second part of the augmented realityenvironment.

Human vision within the peripheral field-of-view may be significantlyworse than in the central field-of-view. Since visual acuity may be lostin the peripheral field-of-view, in some implementations, it may not benecessary to provide as a high-resolution of an image in that regionthan in the central field-of-view. Accordingly, in such implementations,the first resolution may be higher than the second resolution.

In some implementations, a user may shift their gaze such the user maynot be looking straight forward (e.g., look to the left or right). Theuser's gaze may then be directed at portions of the field-of-view thatwould otherwise be within their peripheral field-of-view if the user wasstill looking straight forward. In such implementations, the secondresolution may be the same or similar as the first resolution.

It is noted that the descriptions of the first image forming componentand the second image forming component may refer to presentation ofimages to one eye. One or more other image forming components may beused for presenting images to the user's other eye. The one or moreother image forming components may be in a mirrored configuration withrespect to the first and/or the second image forming components. Thecentral field-of-view for both eyes may be overlapped to form 3Dstereoscopic vision.

These and other objects, features, and characteristics of the presentdisclosure, as well as the methods of operation and functions of therelated components of structure and the combination of parts andeconomies of manufacture, will become more apparent upon considerationof the following description and the appended claims with reference tothe accompanying drawings, all of which form a part of thisspecification, wherein like reference numerals designate correspondingparts in the various figures. It is to be expressly understood, however,that the drawings are for the purpose of illustration and descriptiononly and are not intended as a definition of any limits. As used in thespecification and in the claims, the singular form of “a”, “an”, and“the” include plural referents unless the context clearly dictatesotherwise.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 illustrates a system configured to provide an interactiveenvironment over an expanded field-of-view, in accordance with one ormore implementations.

FIG. 2 illustrates an exemplary configuration of one or more imageforming components with respect to a user's eye, in accordance with oneor more implementations.

FIG. 3 illustrates an exemplary configuration of two image formingcomponents with respect to a user's eye, in accordance with one or moreimplementations.

FIG. 4 illustrates an exemplary configuration of two image formingcomponents with respect to a user's eye, in accordance with one or moreimplementations.

FIG. 5 illustrates an exemplary configuration of two image formingcomponents with respect to a user's eye, in accordance with one or moreimplementations.

FIG. 6 illustrates an exemplary configuration of two image formingcomponents with respect to a user's eye, in accordance with one or moreimplementations.

FIG. 7 illustrates an exemplary configuration of two image formingcomponents with respect to a user's eye, in accordance with one or moreimplementations.

FIG. 8 illustrates an exemplary configuration of two image formingcomponents with respect to a user's eye, in accordance with one or moreimplementations.

FIG. 9 illustrates an exemplary configuration of three image formingcomponents with respect to a user's eye, in accordance with one or moreimplementations.

FIG. 10 illustrates an exemplary configuration of an image formingcomponent, in accordance with one or more implementations.

FIG. 11 illustrates an exemplary configuration of an image formingcomponent, in accordance with one or more implementations.

FIG. 12 illustrates a headset, in accordance with one or moreimplementations.

FIG. 13 illustrates a method to provide an interactive environment overan expanded field-of-view, in accordance with one or moreimplementations.

DETAILED DESCRIPTION

FIG. 1 shows a system 100 configured to provide an interactiveenvironment over an expanded field-of-view. An interactive environmentmay include one or both of an augmented reality environment and/or avirtual reality environment. An augmented reality environment mayinclude views of the images of virtual content superimposed over theviews of the real-world. A virtual reality environment may include viewsof virtual content within a virtual environment.

The human perceptual system can combine various sensory cues in anefficient manner in order to perceive “physically plausible” virtualcontent in a real-world environment. For example, the human perceptualsystem can integrate, among other things, sensory cues such as one ormore of luminance, depth, and/or shape information to form or perceivecoherent virtual content. Virtual content may include one or morevirtual objects, and/or other content. As a result, the properties ofthe human perception may be exploited through visual systems, asdescribed herein, employing hardware and/or software architectures toform virtual content (e.g., digital images) that may be located and/orperceived to be located in the real-world environment by virtue ofneuroscience principles.

The system 100 presented herein may include techniques in which imagesof virtual content forming part of an augmented reality environment maybe presented over an angular portion of a user's field-of-viewcorresponding to a central field-of-view, and other images of virtualcontent forming another part of the augmented reality environment may bepresented over an angular portion of a user's field-of-viewcorresponding to a peripheral field-of-view, thereby expanding thefield-of-view at which content may be viewable by the user. The centralfield-of-view may refer to an angular range of a user's field-of-viewwhen the user is looking forward. The central field-of-view may includeone or more of central vision, paracentral vision, near-peripheralvision, and/or other areas and/or ranges within a user's field-of-view.The peripheral field-of-view may refer to an angular range of a user'sfield-of-view when the user is looking forward. The peripheralfield-of-view may include one or more of near-peripheral vision,mid-peripheral vision, far peripheral vision, and/or other areas and/orranges within a user's field-of-view. It is noted that “field-of-view”may refer generally to a horizontal field-of-view in one or both ofmonocular or binocular vision. It is further noted that the term“horizontal” may refer to a reference line or plane that may beorthogonal to a user's head position, and not necessarily orthogonal tothe local gravity vector.

Human vision within the peripheral field-of-view is significantly worsethan in the central field-of-view in many ways. Poorer spatialresolution in the periphery is largely due to a decreased conephotoreceptor density. Accordingly, human vision may not appreciatedetail within the peripheral field-of-view. To exploit this, in someimplementations the images forming virtual content presented at theangular portion corresponding to central field-of-view may be generatedat a higher resolution than the images forming virtual content presentedat the angular portion corresponding to peripheral field-of-view. Insome implementations, a user may shift their gaze such the user may notbe looking straight forward (e.g., look to the left or right). Theuser's gaze may then be directed at portions of the field-of-view thatwould otherwise be within their peripheral field-of-view if the user wasstill looking straight forward. In such implementations, the secondresolution may be the same or similar as the first resolution.

The system 100 may include one or more of a headset 102, one or morephysical processors 104, one or more image forming components 114, gazetracking device 115, and/or other components. In some implementations,one or more components of system 100 may be included with and/orotherwise held by headset 102. The headset 102 may be configured to beinstalled (e.g., worn) on a head of a user. By way of non-limitingillustration, headset 102 may include one or more of a head-mounteddisplay (HMD) (see, e.g., FIG. 12), glasses, and/or other devices.

Individual image forming components of one or more image formingcomponents 114 may be configured to generate light rays to form sets ofimages of virtual content at one or more resolutions. Virtual contentmay be perceived within a three-dimensional light field within a viewinguser's field-of-view. Virtual content may be perceived at individualfocal planes within the three-dimensional light field. An individualfocal plane may correspond to a perceived range at which virtual contentmay appear to the user as being positioned in the real-world.

In FIG. 2, one or more image forming components 114 may be configuredsuch that one or more sets of images of virtual content may be presentedto the user. The presentation of images may be facilitated by directinglight rays 204 into at least one eye 202 of the user. The one or moreimage forming components 114 may be configured such that the one or moresets of images of virtual content may be superimposed over a view of thereal world to create an augmented reality environment. In someimplementations, images may be presented individually to each eye of theuser as stereo image pairs.

In FIG. 3, one or more image forming components may include a firstimage forming component 302, a second image forming component 304,and/or other components. The first image forming component 302 may beheld by a headset (not shown in FIG. 3). The first image formingcomponent 302 may be configured to generate light rays 308 to form afirst set of images of virtual content at a first resolution. The firstimage forming component 302 may be configured such that when the headsetis installed (e.g., worn) on the head of the user, the first set ofimages of virtual content may be presented to the user by first imageforming component 302 over a first angular portion of the user'sfield-of-view (e.g., monocular field-of-view from eye 306). The firstimage forming component 302 may be configured such that the first set ofimages of virtual content may be superimposed over a view of the realworld to create at least part of an augmented reality environment.

The second image forming component 304 may be held by the headset. Thesecond image forming component 304 may be configured to generate lightrays 310 to form a second set of images of virtual content at a secondresolution. In some implementations, the second resolution may bedifferent from the first resolution. In some implementations, the secondresolution may be the same or similar to the first resolution. Thesecond image forming component 304 may be configured such that when theheadset is installed on the head of the user, the second set of imagesof virtual content may be presented to the user by second image formingcomponent 304 over a second angular portion of the user's field-of-view(e.g., monocular field-of-view from eye 306). The second angular portionmay be different from the first angular portion. The second imageforming component 304 may be configured such that the second set ofimages of virtual content may be superimposed over the view of the realworld to create at least a second part of the augmented realityenvironment. Other sets of images may be presented over angular portionsof another eye of the user that may comprise stereo image counterpartsof the first set of images and second set of images to create astereoscopic effect when viewed by both eyes of the user.

In some implementations, the first angular portion may not overlap withthe second angular portion. The first angular portion may correspond toa central field-of-view within the user's monocular field-of-view from agiven eye. The second angular portion may correspond to a peripheralfield-of-view within the user's monocular field-of-view from the giveneye. By way of non-limiting illustration, the first angular portion maycorrespond to one or more of a 50 degree range, a 60 degree range, a 70degree range, and/or other ranges in the user's field-of-view. The firstangular portion may be centered along the user's line of sight from thegiven eye (e.g., when the user is looking straight ahead). By way ofnon-limiting illustration, the second angular portion may correspond toone or more of a 20 degree range, a 30 degree range, a 40 degree range,and/or other ranges in the user's field-of-view. The second angularportion may be adjacent to the first angular portion. In someimplementations, the second angular portion may be positioned at thetemporal side of the user's visual field (e.g., as opposed to the nasalside). In some implementations, adjacent may mean that the first angularportion and second angular portion may be positioned laterally withrespect to each other within the user's field-of-view. In someimplementations, the first angular portion and second angular portionmay be positioned laterally within the user's field-of-view insofar thata terminating edge of the first angular portion may abut a terminatingedge of the second angular portion. The first angular portion may becontiguous with the second angular portion.

In some implementations, the first angular portion may overlap with thesecond angular portion. The overlap may be slight and/or imperceptibleby the user. The first angular portion may overlap the second angularportion by a 1-3 degree range over the user's field-of-view. The firstangular portion may overlap the second angular portion by less than 10%of the viewing range associated with the first angular portion. Thefirst angular portion may overlap the second angular portion by lessthan 5% of the viewing range associated with the first angular portion.The first angular portion may overlap the second angular portion by lessthan 1% of the viewing range associated with the first angular portion.

In some implementations, the first resolution of the first set of imagespresented over the first angular portion may be higher than the secondresolution of the second set of images presented over the second angularportion. In some implementations, high resolution may mean the imageresolution may be higher than 30 pixels per degree, for example, 60pixels per degree and/or other resolutions. In some implementations, lowresolution may mean the image resolution may be lower than 30 pixels perdegree, for example, 20 pixels per degree and/or other resolution.

Returning to FIG. 1, in some implementations, individual ones of theimage forming components of one or more image forming components 114 mayinclude one or more of one or more light sources, one or more opticalelements, one or more optical lenses, one or more deformable mirrors,one or more fiber bundles, one or more scanning fiber systems, and/orother components.

By way of non-limiting illustration in FIG. 4, a first image formingcomponent 402 may include one or more of a first light source 404, afirst optical element 406, and/or other components. A second imageforming component 408 may include one or more of a second light source410, a second optical element 412, and/or other components. The firstoptical element 406 and second optical element 412 may be part of aunitary structure (e.g., a visor of an HMD).

By way of non-limiting illustration in FIG. 5, first image formingcomponent 402 may include one or more of first light source 404, firstoptical element 406, and/or other components. A second image formingcomponent 502 may include a scanning fiber system 510, and/or othercomponents.

By way of non-limiting illustration in FIG. 10, an image formingcomponent 1000 may include one or more of a light source 1002, anoptical lens 1004, a deformable mirror 1006, and/or other components.

By way of non-limiting illustration in FIG. 11, an image formingcomponent 1100 may include one or more of a light source 1102, an imagefiber bundle 1104, a deformable mirror 1106, and/or other components.

Referring now to FIG. 12, in some implementations, headset 102 (e.g.,FIG. 1) may comprise an HMD 1200. One or more components of system 100(FIG. 1) may be held by and/or comprise part of HMD 1200. By way ofnon-limiting illustration, one or more optical elements may comprise atleast part of a visor portion 1202 of an HMD 1200. One or more of one ormore physical processors 104 (FIG. 1), one or more light sources (notshown in FIG. 12), one or more optical lenses (not shown in FIG. 12),one or more deformable mirrors (not shown in FIG. 12), one or more fiberbundles (not shown in FIG. 12), one or more scanning fiber systems (notshown in FIG. 12), and/or other components of system 100 (FIG. 1) may beincorporated into a housing portion 1204 and/or other portions of HMD1200.

An individual light source of an individual image forming component maybe configured to generate light rays to form images of virtual content.It is noted that the use of the term “light ray” is not intended tolimit the scope of the disclosure to single, discrete, photons and/orpackets of photons. Instead, the disclosure may envision a light ray tomean a light beam comprising multiple and continuous photons, in one ormore implementations. A light source may comprise one or more of amicroelectromechanical systems (MEMS) RGB laser scanner, a microLEDmicrodisplay, an LED illuminated liquid crystal on silicon (LCOS)microdisplay, an RGB laser LCOS microdisplay, a digital light projector(DLP), a digital micromirror device (DMD), a liquid crystal display(LCD), an organic light-emitting diode (OLED) display, an OLEDmicrodisplay, and/or other light sources.

In some implementations, an individual light source of an individualimage forming component may be arranged on a headset to direct lightrays toward one or more optical elements and/or other components of theindividual image forming component. Light rays may be reflected off theone or more optical elements and/or other components and into one ormore eyes. For example, returning to FIG. 4, first light source 404 maybe arranged on a headset (not shown in FIG. 4) to direct light rays 414toward first optical element 406. The second light source 410 may bearranged on the headset to direct light rays 416 toward second opticalelement 406. Returning to FIG. 10, optical lens 1004 may be positionedbetween light source 1002 and deformable mirror 1006. The light source1002 may be configured to generate light rays 1001. The light rays 1001generated by light source 1002 may pass through optical lens 1004 andmay be directed onto deformable mirror 1006. Optical lens 1004 may havea fixed focal length. Light rays 1001 may be reflected off deformablemirror 1006 and into user's eye 1008. Returning to FIG. 11, light source1102 may be configured to generate light rays 1101. The light rays 1101generated by light source 1102 may be directed toward deformable mirror1106 via image fiber bundle 1104. Light rays 1101 may be reflected offdeformable mirror 1106 and into user's eye 1108. It is noted that insome implementations, light rays 1101 may be guided directly into awaveguide and/or other optical element via image fiber bundle 1104without the use of deformable mirror 1106.

In some implementations, an optical element may form at least part of aportion of headset 102 through which a user may view the real-world. Anoptical element may comprise one or more reflective and/or partiallyreflective surfaces. An optical element may be formed from a reflectiveand/or partially reflective material. A reflective and/or partiallyreflective material may comprise one or more ZEONEX, Cyclo OlefinPolymer (COP), Cyclic Olefin Copolymer (COC), polycarbonate, Poly(methyl methacrylate) (PMMA), and/or other materials.

In some implementations, an optical element may comprise a beam splitterand/or other components. A beam splitter may comprise one or more of apolarizing beam splitter, a thin-film deposited dielectric partialmirror (for example, 60% reflection and 40% transmittance), and/or otherbeam splitter.

In some implementations, an optical element may comprise a waveguideand/or other components. A waveguide may include one or more of alayered waveguide, a planar partial mirror array waveguide, adiffractive waveguide, a diffractive waveguide including Bragg gratings,a free form surface prism, and/or other waveguides. In someimplementations, a waveguide may include and/or may be coupled withoptical coupling features configured to couple light rays into thewaveguide. Light rays coupled into a waveguide may be propagated throughthe waveguide and directed out of the waveguide toward one or more eyesof a user. In some implementations, a waveguide may include one or morewaveguides and/or other components as described in U.S. ProvisionalPatent Application No. 62/409,505, titled “IMAGE PROJECTION SYSTEMS ANDMETHODS,” which is incorporated in its entirety herein by reference.

In some implementations, an optical element may comprise a planarpartial mirror array waveguide and/or other components. The light raysfrom a light source may be coupled into the waveguide at an entrance ofthe waveguide, and propagated to a partial mirror array region of thewaveguide by total internal reflection. Then the light rays may bereflected by the partial mirror array and directed toward the user'seye.

In some implementations, an optical element may comprise a free formsurface prism. The light rays from a light source may be coupled intothe prism, reflected by the two free form surfaces of the prism, andthen directed toward the user's eye.

In some implementations, one or more optical elements may be arranged ona headset such that, when the headset is installed on the head of auser, the user's gaze may be directed toward the one or more opticalelements. In some implementations, one or more optical elements may bearranged on a headset such that, when the headset is installed on thehead of the user, light rays generated by one or more light sources maybe directed onto the one or more optical elements to form images ofvirtual content on the one or more optical elements. The images ofvirtual content on the one or more optical elements may be superimposedover the user's view of the real world through the one or more opticalelements to create an augmented reality environment.

In some implementations, one or more optical elements may be arranged ona headset such that light rays generated by one or more light sourcesmay be directed at the one or more optical elements, coupled into theone or more optical elements, and directed out of the one or moreoptical element into an eye of a user. The images of virtual content maybe projected onto a retina of the eye such that the images may besuperimposed over the user's view of the real world.

In some implementations, an individual image forming component may beconfigured to present images of virtual content to a user throughretinal scanning and/or retinal projection. By way of non-limitingillustration in FIG. 5, scanning fiber system 510 of second imageforming component 502 may be configured to direct light rays 512directly into the retina of a user's eye 504.

A scanning fiber system may be configured to perform retinal scanning toproject images of virtual content directly onto individual retinas ofindividual eyes of a user. A scanning fiber system may include one ormore of a piezo actuation tube, a single-mode fiber, one or more RGBmodulation lasers, and/or other components.

A deformable mirror may be configured to reflect light rays emitted byone or more light sources into one or more eyes of a user. A deformablemirror may be segmented or continuous. Segmented mirrors may have manysmaller mirror sections that may be controlled individually. The largerthe number of segments, the more precision of the control of the mirrorshape may be achieved. Change in the mirror shape may result in thechange of the focal length of the deformable mirror.

In some implementations, a deformable mirror may be adjustable to changea focal length of the deformable mirror. In some implementations,increasing the focal length of a deformable mirror (e.g., decreasing itsoptical power) may cause the range of a focal plane within a perceivedthree-dimensional light field to decrease. Virtual content perceived atthat focal plane may appear closer to the user. Increasing a focallength of a deformable mirror may mean more work needs by done by aneye's crystalline lens to focus the point on the retina. This flexing ofthe ciliary muscles may cause the human visual system to perceivevirtual content as being closer.

In some implementations, decreasing the focal length of a deformablemirror (e.g., increasing the optical power) may cause the range of afocal plane within a perceived three-dimensional light field toincrease. Virtual content placed at that focal plane may appear fartherfrom the user. Decreasing the focal length may mean less work may bedone by the eye's crystalline lens to focus the point on the retina. Therelaxation of the ciliary muscles may cause the human visual system toperceive virtual content as being farther away.

It is noted that one skilled in the art may recognize that the featuresand/or functions of deformable mirror may achieved using a variablepower lens. Such a variable power lens may replace the deformable mirrorand/or may be used in conjunction with the deformable mirror. Forexample, a variable power lens may comprise a liquid lens and/or othervariable power lenses. An individual variable power lens may beadjustable to change a focal length of the variable power lens and/orother attributes of the variable power lens. In some implementations,increasing the focal length of a variable power lens (e.g., decreasingit's optical power) may cause a range of a focal plane within aperceived three-dimensional light field to decrease. Virtual contentperceived at that focal plane may appear closer to the user. Increasinga focal length of a lens may mean more work needs by done by an eye'scrystalline lens to focus the point on the retina. This flexing of theciliary muscles may cause the human visual system to perceive virtualcontent as being closer. In some implementations, decreasing the focallength of a variable power lens (e.g., increasing the optical power) maycause a range of a focal plane within a perceived three-dimensionallight field to increase. Virtual content placed at that focal plane mayappear farther from the user. Decreasing the focal length may mean lesswork may be done by the eye's crystalline lens to focus the point on theretina. The relaxation of the ciliary muscles may cause the human visualsystem to perceive virtual content as being farther away.

An image fiber bundle may be configured to relay light rays emitted byone or more light sources. The diameter of single fiber in the imagefiber bundle may be less than 10 micrometers, for example, 6micrometers. The smaller single diameter, the higher resolution imagemay be relayed by the fiber bundle.

Returning to FIG. 1, gaze tracking device 115 may include one or more ofa sensor, an emitter, and/or other components. The emitter may beconfigured to emit light. The emitter may comprise an infrared (IR)emitter configured to emit IR light. In some implementations, a sensormay comprise one or more of an IR sensor, an image sensor, and/or othersensors. A sensor may be incorporated into a camera and/or otherdevices. By way of non-limiting illustration, a sensor of gaze trackingdevice 115 may comprise an IR camera and/or other devices. In someimplementations, output signals of one or more sensors of gaze trackingdevice 115 may convey one or more of positions of one or more pupils ofa user relative to a locus of a reflectance of light emitted by anemitter of gaze tracking device 115, and/or other information. Outputsignals of one or more sensors of gaze tracking device 115 may be usedto determine a user's gaze direction. By way of non-limitingillustration, gaze direction may indicate whether the user is lookingstraight ahead into the central field-of-view, and/or if the user islooking to the left and/or right into the peripheral field-of-view.

FIG. 6 illustrates an exemplary configuration of two image formingcomponents with respect to a user's eye 614. For illustrative purposes,the components are viewed from a top-down perspective, and eye 614 is auser's right eye. It is also noted that the components shown may besimilarly used for the left eye of the user, with the components in amirrored and/or other configuration. A first image forming component maycomprise one or more of a first light source 602, a first opticalelement 604, and/or other components. The first light source 602 may beconfigured to generate light rays 606 to form a first set of images ofvirtual content at a first resolution. The first optical element 604 maybe arranged on the headset to present the first set of images over afirst angular portion 616 of the user's field-of-view. The first angularportion 616 may comprise a 50 degree (or other range) portion of theuser's monocular field-of-view from eye 614. The first angular portion616 may be centered around the user's line of sight from eye 614. Thefirst optical element 604 may be arranged on the headset such that lightrays 606 generated by first light source 602 may be coupled into firstoptical element 604, propagated through first optical element 604, anddirected out of first optical element 604 to form the first set ofimages of virtual content in eye 614. The first set of images of virtualcontent may be superimposed over the users view of the real world.

In some implementations, first light source 602 may comprise one or moreof a microelectromechanical systems (MEMS) RGB laser scanner, a microLEDmicrodisplay, an LED or RGB lasers illuminated liquid crystal on silicon(LCOS), a digital light projector (DLP), a digital micromirror device(DMD), a liquid crystal display (LCD), an organic light-emitting diode(OLED) display, an OLED microdisplay, and/or other light sources. Thefirst optical element 604 may include a waveguide and/or other opticalelements.

A second image forming component may comprise one or more of a secondlight source 608, a second optical element 610, and/or other components.The second light source 608 may be configured to generate light rays 612to form a second set of images of virtual content at a secondresolution. The second optical element 610 may be arranged on theheadset such that when the headset is installed on the head of the user,the user's vision over a second angular portion 618 of the user'sfield-of-view may be directed toward second optical element 610. Thesecond angular portion 618 may comprise a 20 degree (or other range)portion of the user's monocular field-of-view from eye 614 adjacent tothe first angular portion 616. The second angular portion 618 may be onthe temporal side of the user's field-of-view from eye 614. The secondoptical element 610 may be arranged on the headset such that light rays612 generated by second light source 608 may be directed onto secondoptical element 610 to form the second set of images of virtual contenton second optical element 610. The second set of images of virtualcontent may be superimposed over the view of the real world throughsecond optical element 610.

The second light source 608 may comprise one or more of amicroelectromechanical systems (MEMS) RGB laser scanner, a microLEDmicrodisplay, an LED or RGB lasers illuminated liquid crystal on silicon(LCOS), a digital light projector (DLP), a digital micromirror device(DMD), a liquid crystal display (LCD), an organic light-emitting diode(OLED) display, an OLED microdisplay, and/or other light sources.

In some implementations, second optical element 610 may include asemi-reflective visor (or visor portion), and/or other optical elements.

In some implementations, second optical element 610 may be configured topresent the second set of images over second angular portion 618 of theuser's field-of-view. The second optical element 610 may be arranged onthe headset such that light rays 612 generated by second light source608 may be coupled into second optical element 610, propagated throughsecond optical element 610, and directed out of second optical element610 to form the second set of images of virtual content in eye 614.

In some implementations, second optical element 610 may include awaveguide, and/or other optical elements.

In some implementations, second optical element 610 may include apolarizing beam splitter and/or other optical elements.

In some implementations, second optical element 610 may include a freeform prism and/or other optical elements.

FIG. 7 illustrates another exemplary configuration of two image formingcomponents with respect to a user's eye 712. For illustrative purposes,the components are viewed from a top-down perspective, and eye 712 is auser's right eye. It is also noted that the components shown may besimilarly used for the left eye of the user, with the components in amirrored and/or other configuration. A first image forming component maycomprise one or more of a first light source 702, a first opticalelement 704, and/or other components. The first light source 702 may beconfigured to generate light rays 706 to form a first set of images ofvirtual content at a first resolution. The first optical element 704 maybe arranged on a headset (not shown in FIG. 7) to present the first setof images over a first angular portion 714 of the user's field-of-view.The first optical element 704 may be arranged on the headset such thatlight rays 706 generated by first light source 702 may be coupled intofirst optical element 704, propagated through first optical element 704,and directed out of first optical element 704 to form the first set ofimages of virtual content in eye 712. The first set of images of virtualcontent may be superimposed over a view of the real world.

In some implementations, first light source 702 may comprise one or moreof a microelectromechanical systems (MEMS) RGB laser scanner, a microLEDmicrodisplay, an LED or RGB lasers illuminated liquid crystal on silicon(LCOS), a digital light projector (DLP), a digital micromirror device(DMD), a liquid crystal display (LCD), an organic light-emitting diode(OLED) display, an OLED microdisplay, and/or other light sources. Thefirst optical element 704 may include a waveguide, and/or other opticalelements.

A second image forming component may comprise a scanning fiber system708, and/or other components. The scanning fiber system 708 may beconfigured to generate light rays 710 to form a second set of images ofvirtual content at a second resolution. The scanning fiber system 708may be configured such that when the headset is installed on the head ofthe user, the second set of images of virtual content may be presentedto the user over a second angular portion 716 of the user'sfield-of-view. The light rays 710 may be directed directly into theretina of eye 712 such that the second set of images may be superimposedover the user's view of the real-world through eye 712.

FIG. 8 illustrates an exemplary configuration of two image formingcomponents with respect to a user's eye 814. For illustrative purposes,the components are viewed from a top-down perspective, and eye 814 is auser's right eye. It is also noted that the components shown may besimilarly used for the left eye of the user, with the components in amirrored and/or other configuration. A first image forming component maycomprise one or more of a first light source 802, a first opticalelement 804, and/or other components. The first light source 802 may beconfigured to generate light rays 806 to form a first set of images ofvirtual content at a first resolution. The first optical element 804 maybe arranged on a headset (not shown in FIG. 8) to present the first setof images over a first angular portion 816 of the user's field-of-view.The first optical element 804 may be arranged on the headset such thatlight rays 806 generated by first light source 802 may be coupled intofirst optical element 804, propagated through first optical element 804,and directed out of first optical element 804 to form the first set ofimages of virtual content in eye 814. The first set of images of virtualcontent may be superimposed over a view of the real world.

In some implementations, first light source 802 may comprise one or moreof a microelectromechanical systems (MEMS) RGB laser scanner, a microLEDmicrodisplay, an LED or RGB lasers illuminated liquid crystal on silicon(LCOS), a digital light projector (DLP), a digital micromirror device(DMD), a liquid crystal display (LCD), an organic light-emitting diode(OLED) display, an OLED microdisplay, and/or other light sources. Thefirst optical element 804 may include a waveguide and/or other opticalelements.

A second image forming component may comprise one or more of a secondlight source 808, a deformable mirror 810, and/or other components.Other components may include one or more of an optical lens (see, e.g.,FIG. 10), an image fiber bundle (see, e.g., FIG. 11), and/or othercomponents. The second light source 808 may be configured to generatelight rays 812 to form a second set of images of virtual content at asecond resolution. The second optical element 612 may be arranged on theheadset such that light rays 812 generated by second light source 808may be directed onto deformable mirror 810 and reflected off deformablemirror to form the second set of images of virtual content in the retinaof eye 814. The light rays 812 reflected off deformable mirror 810 andinto the retina of eye 814 may form images on retina covering a secondangular portion 818 of the users monocular field-of-view from eye 814.

FIG. 9 illustrates an exemplary configuration of three image formingcomponents with respect to a user's eye 926. For illustrative purposes,the components are viewed from a top-down perspective, and eye 926 is auser's right eye. It is also noted that the components shown may besimilarly used for the left eye of the user, with the components in amirrored and/or other configuration. A first image forming component maycomprise one or more of a first light source 902, a first opticalelement 904, and/or other components. The first light source 902 may beconfigured to generate light rays 906 to form a first set of images ofvirtual content at a first resolution. The first optical element 904 maybe arranged on a headset (not shown in FIG. 9) such that when theheadset is installed (e.g., worn) on the head of the user, the user'svision over a first angular portion 920 of the user's field-of-view maybe directed toward first optical element 904. The first angular portion916 may comprise a 50 degree (or other range) portion of the usersmonocular field-of-view from eye 926. The first angular portion 920 maybe centered around the users line of sight from eye 926. The firstoptical element 904 may be arranged on the headset such that light rays906 generated by first light source 902 may be directed onto firstoptical element 904 to form the first set of images of virtual contenton first optical element 904. The first set of images of virtual contentmay be superimposed over a view of the real world through first opticalelement 904. It is noted that in those skilled in the art may recognizethat the first image forming component may be of another configurationdescribed herein and is not limited by the above description.

A second image forming component may comprise one or more of a secondlight source 908, a second optical element 910, and/or other components.The second light source 908 may be configured to generate light rays 912to form a second set of images of virtual content at a secondresolution. The second optical element 912 may be arranged on theheadset such that when the headset is installed on the head of the user,the user's vision over a second angular portion 922 of the user'sfield-of-view may be directed toward second optical element 910. Thesecond angular portion 922 may comprise a 20 degree (or other range)portion of the user's monocular field-of-view from eye 926 extendingfrom the first angular portion 920. The second angular portion 922 maybe on the temporal side of the user's field-of-view from eye 926. Thesecond optical element 910 may be arranged on the headset such thatlight rays 912 generated by second light source 908 may be directed ontosecond optical element 910 to form the second set of images of virtualcontent on second optical element 910. The second set of images ofvirtual content may be superimposed over the view of the real worldthrough second optical element 910. It is noted that in those skilled inthe art may recognize that the second image forming component may beother another type described herein and is not limited by the abovedescription.

A third image forming component may comprise one or more of a thirdlight source 914, a third optical element 916, and/or other components.The third light source 914 may be configured to generate light rays 918to form a third set of images of virtual content at the secondresolution. The third optical element 916 may be arranged on the headsetsuch that when the headset is installed on the head of the user, theuser's vision over a third angular portion 924 of the user'sfield-of-view may be directed toward third optical element 916. Thethird angular portion 924 may comprise a 20 degree (or other range)portion of the user's monocular field-of-view from eye 926 adjacent tofirst angular portion 920. The third angular portion 924 may be on thenasal side of the user's field-of-view from eye 926. The third opticalelement 916 may be arranged on the headset such that light rays 918generated by third light source 914 may be directed onto third opticalelement 916 to form the third set of images of virtual content on thirdoptical element 916. The third set of images of virtual content may besuperimposed over the view of the real world through third opticalelement 916. It is noted that in those skilled in the art may recognizethat the third image forming component may be other another typedescribed herein and is not limited by the above description.

Returning to FIG. 1, in some implementations, one or more physicalprocessors 104 may be configured by machine-readable instructions 106.Executing machine-readable instructions 106 may cause one or morephysical processors 104 to facilitate providing an interactiveenvironment, such as an augmented reality environment and/or a virtualreality environment, over an expanded field-of-view. Themachine-readable instructions 106 may include one or more of a contentcomponent 108, a control component 110, an eye tracking component 111,and/or other components.

In some implementations, content component 108 may be configured todetermine virtual content to present to a user. Virtual content mayinclude one or more virtual objects and/or other virtual content.Virtual content may be in the form of digital imagery generated by oneor more image forming components 114.

In some implementations, control component 110 may be configured tocontrol individual ones of one or more image forming components 114. Byway of non-limiting illustration, controlling one or more image formingcomponents 114 may include controlling one or more of one or more lightsources, one or more optical elements, one or more deformable mirrors,and/or other components.

One or more light sources may be controlled to generate light rays inaccordance with virtual content to be presented to the user. One or morelight sources may be controlled to generate light rays in accordancewith intended resolutions of the images of virtual content to bepresented to the user. The virtual content may be perceived by theviewing user to lie within three-dimensional real space at a range thatmay be equal to a range of a focal plane within the viewing user'sfield-of-view, and/or other ranges. By way of non-limiting illustration,a light source may generate light rays to form a digital image, whichwhen directed into a user's eyes, may be perceived as virtual content inthree-dimensional space within the user's field-of-view of thereal-world.

A deformable mirror may be controlled adjust a focal length of thedeformable mirror. In some implementations, control of a deformablemirror may impact a perceived range of virtual content within athree-dimensional light field.

In some implementations, eye tracking component 111 may be configured todetermine a user's gaze direction and/or other information. Gazedirection may be determined over time. In some implementations, gazedirection may be determined with respect to a user's pupil and/or otherreference point. In some implementation, gaze direction may bedetermined from output signals from one or more sensors of gaze trackingdevice 115, and/or other information. The output signals may convey oneor more of positions of one or more pupils of a user relative to a locusof a reflectance of light emitted by an emitter of gaze tracking device115, and/or other information used to determine gaze direction. In someimplementations, gaze direction may be expressed as a vector within athree-dimensional coordinate system.

In some implementations, control component 110 may be configured toadjust control individual ones of one or more image forming components114 based on information derived from eye tracking component 111. Forexample, based on gaze tracking component 111 determining that a usermay be directing their gaze toward the central field-of-view, controlcomponent 110 may be configured to control an image forming componentthat presents images to the user over the central field-of-view to be ata relatively high resolution, and to control an image forming componentthat presents images to the user over the peripheral field-of-view to beat a relatively low resolution. For example, based on gaze trackingcomponent 111 determining that a user may be directing their gaze towardthe peripheral field-of-view, control component 110 may be configured tocontrol an image forming component that presents images to the user overthe central field-of-view to be at a relatively high resolution, and tocontrol an image forming component that presents images to the user overthe peripheral field-of-view to be at the same resolution.

In some implementations, one or more of processor(s) 104, one or moreimage forming components 114, gaze tracking device 115, externalresources 116, and/or other components may be operatively linked via oneor more electronic communication links. For example, such electroniccommunication links may be established, at least in part, via network(s)118. Network(s) 118 may comprise one or both of wired or wirelesscommunications. It will be appreciated that this is not intended to belimiting and that the scope of this disclosure includes implementationsin which processor(s) 104, one or more image forming components 114,gaze tracking device 115, external resources 116, and/or othercomponents may be operatively linked via some other communication media.

The external resources 116 may include sources of information, hosts,external entities participating with system 100, providers of virtualcontent, and/or other resources. In some implementations, some or all ofthe functionality attributed herein to external resources 116 may beprovided by resources included in headset 102.

The processor(s) 104 may include and/or have access to electronicstorage 112, and/or other components. The processor(s) 104 may includecommunication lines or ports to enable the exchange of information witha network and/or other components of system 100. Illustration ofprocessor(s) 104 in FIG. 1 is not intended to be limiting. Theprocessor(s) 104 may include a plurality of hardware, software, and/orfirmware components operating together to provide the functionalityattributed herein to processor(s) 104. For example, processor(s) 104 maybe implemented by a cloud of computing platforms operating together asprocessor(s) 104.

Electronic storage 112 may comprise electronic storage media thatelectronically stores information. The electronic storage media ofelectronic storage 112 may include one or both of system storage that isprovided integrally (i.e., substantially non-removable) withprocessor(s) 104 and/or removable storage that is removably connectableto processor(s) 104 via, for example, a port or a drive. A port mayinclude a USB port, a firewire port, and/or other port. A drive mayinclude a disk drive and/or other drive. Electronic storage 112 mayinclude one or more of optically readable storage media (e.g., opticaldisks, etc.), magnetically readable storage media (e.g., magnetic tape,magnetic hard drive, floppy drive, etc.), electrical charge-basedstorage media (e.g., EEPROM, RAM, etc.), solid-state storage media(e.g., flash drive, etc.), and/or other electronically readable storagemedia. Electronic storage 112 may include one or more virtual storageresources (e.g., cloud storage, a virtual private network, and/or othervirtual storage resources). Electronic storage 112 may store softwarealgorithms, information determined by processor(s) 104, informationreceived from other components of system 100, and/or other informationthat enables processor(s) 104 to function as described herein.

Processor(s) 104 is configured to provide information-processingcapabilities. As such, processor(s) 104 may include one or more of adigital processor, an analog processor, a digital circuit designed toprocess information, an analog circuit designed to process information,a state machine, and/or other mechanisms for electronically processinginformation. Although processor(s) 104 is shown in FIG. 1 as a singleentity, this is for illustrative purposes only. In some implementations,processor(s) 104 may include one or more processing units. Theseprocessing units may be physically located within the same device, orprocessor(s) 104 may represent processing functionality of a pluralityof devices operating in coordination. The processor 104 may beconfigured to execute components 108, 110, 111, and/or other components.Processor(s) 104 may be configured to execute component 108, 110, 111,and/or other components by software; hardware; firmware; somecombination of software, hardware, and/or firmware; and/or othermechanisms for configuring processing capabilities on processor(s) 104.

It should be appreciated that although components 108, 110, and 111 areillustrated in FIG. 1 as being co-located within a single processingunit, in implementations in which processor(s) 104 includes multipleprocessing units, one or more of components may be located remotely fromthe other components. The description of the functionality provided byan individual component is for illustrative purposes and is not intendedto be limiting, as a given component may provide more or lessfunctionality than is described. For example, a given component may beeliminated, and some or all of its functionality may be provided byanother component. As another example, processor(s) 104 may beconfigured to execute one or more additional components that may performsome or all of the functionality attributed to components 108, 110, 111,and/or other components.

FIG. 13 illustrates a method 1300 to provide an interactive environmentover an expanded field-of-view, in accordance with one or moreimplementations. The interactive environment may include one or more ofa virtual reality environment, an augmented reality environment, and/orother interactive environments. The operations of method 1300 presentedbelow are intended to be illustrative. In some implementations, method1300 may be accomplished with one or more additional operations notdescribed, and/or without one or more of the operations discussed.Additionally, the order in which the operations of method 1300 areillustrated in FIG. 13 and described below is not intended to belimiting. For example, in some implementations, operations 1302-1304 maybe carried out in parallel with operations 1306-1308.

In some implementations, method 1300 may be implemented in and/or usinga system configured to provide an interactive environment over anexpanded field-of-view, such as system 100 shown in FIG. 1 and describedherein. In particular, method 1300 may be implemented in a headsetconfigured to be installed on a head of a user, such as headset 102shown in FIG. 1 and described herein. The headset may comprise one ormore of one or more physical processors, one or more image formingcomponents, and/or other components. The one or more physical processorsmay include one or more devices executing one or more of the operationsof method 1300 in response to instructions stored electronically onelectronic storage media. The one or more processing devices may includeone or more devices configured through hardware, firmware, and/orsoftware to be specifically designed for execution of one or more of theoperations of method 1300.

At an operation 1302, light rays may be generated to form a first set ofimages of virtual content at a first resolution. In someimplementations, operation 1302 may be performed using a first imageforming component that is the same or similar to an individual one ofone or more image forming components 114 (shown in FIG. 1 and describedherein).

At an operation 1304, the first set of images of virtual content may bepresented to the user over a first angular portion of the user'sfield-of-view. The first set of images of virtual content may besuperimposed over a view of the real world to create at least part of anaugmented reality environment. In some implementations, operation 1304may be performed using the first image forming component and/or otherimage forming components.

At an operation 1306, light rays may be generated to form a second setof images of virtual content at a second resolution. The secondresolution may be different from the first resolution. In someimplementations, operation 1306 may be performed using a second imageforming component that is the same or similar to an individual one ofone or more image forming components 114 (shown in FIG. 1 and describedherein).

At an operation 1308, the second set of images may be presented to theuser over a second angular portion of the user's field-of-view. Thesecond angular portion may be different from the first angular portion.The second set of images of virtual content may be superimposed over theview of the real world to create at least part of the augmented realityenvironment. In some implementations, operation 1308 may be performedusing the second image forming component and/or other image formingcomponents.

Although the disclosed technology has been described in detail for thepurpose of illustration based on what is currently considered to be themost practical and preferred implementations, it is to be understoodthat such detail is solely for that purpose and that the disclosure isnot limited to any particular implementations, but, on the contrary, isintended to cover modifications and equivalent arrangements that arewithin the spirit and scope of the appended claims. For example, it isto be understood that the present disclosure contemplates that, to theextent possible, one or more features of any embodiment can be combinedwith one or more features of any other embodiment.

What is claimed is:
 1. A system configured to provide an interactiveenvironment over an expanded field-of-view, the system comprising: aheadset configured to be installed on a head of a user; a first imageforming component held by the headset configured to generate light raysto form a first set of images of virtual content at a first resolution,the first image forming component being configured such that (i) whenthe headset is installed on the head of the user, the first set ofimages of virtual content is presented to an eye of the user over afirst angular portion of the user's monocular field-of-view from theeye, and (ii) the first set of images of virtual content is superimposedover a view of the real world to create at least part of an augmentedreality environment; a second image forming component held by theheadset configured to generate light rays to form a second set of imagesof virtual content at a second resolution, the second image formingcomponent being configured such that (i) when the headset is installedon the head of the user, the second set of images of virtual content ispresented to the eye of the user over a second angular portion of theuser's monocular field-of-view from the eye, the second angular portionbeing different from the first angular portion, and (ii) the second setof images of virtual content is superimposed over the view of the realworld to create at least a second part of the augmented realityenvironment; a third image forming component held by the headsetconfigured to generate light rays to form a third set of images ofvirtual content, the second image forming component being configuredsuch that (i) when the headset is installed on the head of the user, thethird set of images of virtual content is presented to a second eye ofthe user over a third angular portion of the user's monocularfield-of-view from the second eye, and (ii) the third set of images ofvirtual content is superimposed over the view of the real world tocreate at least a third part of the augmented reality environment; afourth image forming component held by the headset configured togenerate light rays to form a fourth set of images of virtual content,the fourth image forming component being configured such that (i) whenthe headset is installed on the head of the user, the fourth set ofimages of virtual content is presented to the second eye of the userover a fourth angular portion of the user's monocular field-of-view fromthe second eye, and (ii) the fourth set of images of virtual content issuperimposed over the view of the real world to create at least a fourthpart of the augmented reality environment; and one or more physicalprocessors configured by machine-readable instructions to: control thefirst image forming component to generate the light rays to form thefirst set of images of virtual content; control the second image formingcomponent to generate the light rays to form the second set of images ofvirtual content; control the third image forming component to generatethe light rays to form the third set of images of virtual content; andcontrol the fourth image forming component to generate the light rays toform the fourth set of images of virtual content.
 2. The system of claim1, wherein the first image forming component comprises: a first lightsource configured to generate the light rays to form the first set ofimages of virtual content at the first resolution; a first opticalelement, the first optical element being configured to receive the lightrays generated by the first light source that are coupled into the firstoptical element and guide the light rays to an eye to present the firstset of images over the first angular portion of the user'sfield-of-view, wherein the first set of images of virtual content aresuperimposed over the view of the real world; and wherein the one ormore physical processors are further configured by machine-readableinstructions such that controlling the first image forming componentcomprises controlling the first light source to generate the light raysto form the first set of images of virtual content.
 3. The system ofclaim 2, wherein the second image forming component comprises: a secondlight source held by the headset configured to generate the light raysto form the second set of images of virtual content at the secondresolution; a second optical element held by the headset, the secondoptical element being arranged on the headset such that (i) when theheadset is installed on the head of the user, the user's vision over thesecond angular portion of the user's field-of-view is directed towardthe second optical element, and (ii) the light rays generated by thesecond light source are directed onto the second optical element to formthe second set of images of virtual content on the second opticalelement that reflect into the user's eye, wherein the second set ofimages of virtual content are superimposed over the view of the realworld through the second optical element; and wherein the one or morephysical processors are further configured by machine-readableinstructions such that controlling the second image forming componentcomprises controlling the second light source to generate the light raysto form the second set of images of virtual content.
 4. The system ofclaim 3, wherein the first light source and second light source areindividually one or more of a microelectromechanical systems (MEMS) RGBlaser scanner, a microLED microdisplay, an LED or RGB lasers illuminatedliquid crystal on silicon (LCOS) microdisplay, a digital light projector(DLP), a digital micromirror device (DMD), a liquid crystal display(LCD), an organic light-emitting diode (OLED) display, or an OLEDmicrodisplay.
 5. The system of claim 3, wherein the first opticalelement comprises a waveguide, and the second optical element comprisesa partially reflective visor portion.
 6. The system of claim 3, whereinthe first optical element comprises a waveguide, and the second opticalelement comprises a beam splitter or a free form prism.
 7. The system ofclaim 2, wherein the second image forming component comprises: a secondlight source configured to generate the light rays to form the secondset of images of virtual content at the second resolution; a secondoptical element, the second optical element being configured to receivethe light rays generated by the second light source that are coupledinto the second optical element and guide the light rays to the eye topresent the second set of images over the second angular portion of theuser's field-of-view, wherein the second set of images of virtualcontent are superimposed over the view of the real world; and whereinthe one or more physical processors are further configured bymachine-readable instructions such that controlling the second imageforming component comprises controlling the second light source togenerate the light rays to form the second set of images of virtualcontent.
 8. The system of claim 4, wherein the first optical elementincludes a first waveguide, and the second optical element includes asecond waveguide.
 9. The system of claim 2, wherein the second imageforming component comprises a scanning fiber system configured togenerate the light rays to form the second set of images of virtualcontent at the second resolution.
 10. The system of claim 2, wherein thesecond image forming component comprises: a second light source held bythe headset configured to generate the light rays to form the second setof images of virtual content at the second resolution; and a deformablemirror.
 11. The system of claim 10, further comprising a lens or animage fiber bundle.
 12. The system of claim 1, wherein the firstresolution is higher than the second resolution.
 13. The system of claim1, wherein the first angular portion does not overlap with the secondangular portion of the user's field-of-view.
 14. The system of claim 1,wherein the first resolution is the same as the second resolution.
 15. Amethod to provide an interactive environment over an expandedfield-of-view, the method being implemented in a headset configured tobe installed on a head of a user, the headset comprising a first imageforming component, a second image forming component, a third imageforming component, and a fourth image forming component, one or morephysical processors, and storage media storing machine-readableinstructions, the method comprising: generating, by the first imageforming component, light rays to form a first set of images of virtualcontent at a first resolution; presenting, by the first image formingcomponent, the first set of images of virtual content to an eye of theuser over a first angular portion of the user's monocular field-of-viewfrom the eye, the first set of images of virtual content beingsuperimposed over a view of the real world to create at least part of anaugmented reality environment; generating, by the second image formingcomponent, light rays to form a second set of images of virtual contentat a second resolution; presenting, by the second image formingcomponent, the second set of images to the eye of the user over a secondangular portion of the user's monocular field-of-view from the eye, thesecond angular portion being different from the first angular portion,the second set of images of virtual content being superimposed over theview of the real world to create at least a second part of the augmentedreality environment; generating, by the third image forming component,light rays to form a third set of images of virtual content; presenting,by the third image forming component, the third set of images to asecond eye of the user over a third angular portion of the user'smonocular field-of-view from the second eye, the third set of images ofvirtual content being superimposed over the view of the real world tocreate at least a third part of the augmented reality environment;generating, by the fourth image forming component, light rays to form afourth set of images of virtual content; and presenting, by the fourthimage forming component, the fourth set of images to the second eye ofthe user over a fourth angular portion of the user's monocularfield-of-view from the second eye, the fourth set of images of virtualcontent being superimposed over the view of the real world to create atleast a fourth part of the augmented reality environment.
 16. The methodof claim 15, wherein the first image forming component comprises a firstlight source configured to generate the light rays to form the first setof images and a first optical element, and wherein the method furthercomprises: coupling the light rays generated by the first light sourceinto the first optical element and guiding the light rays coupled intothe first optical element to an eye to form the first set of images ofvirtual content in the eye, wherein the first set of images of virtualcontent are superimposed over the view of the real world.
 17. The methodof claim 16, wherein the second image forming component comprises asecond light source configured to generate the light rays to form thesecond set of images, and a second optical element, and wherein themethod further comprises: directing the light rays generated by thesecond light source onto the second optical element to form the secondset of images of virtual content on the second optical element andreflect the second set of images into the user's eye, wherein the secondset of images of virtual content are superimposed over the view of thereal world through the second optical element.
 18. The method of claim17, wherein the first light source and second light source areindividually one or more of a microelectromechanical systems (MEMS) RGBlaser scanner, a microLED microdisplay, an LED or RGB lasers illuminatedliquid crystal on silicon (LCOS) microdisplay, a digital light projector(DLP), a digital micromirror device (DMD), a liquid crystal display(LCD), an organic light-emitting diode (OLED) display, or an OLEDmicrodisplay.
 19. The method of claim 17, wherein the first opticalelement comprises a waveguide, and the second optical element comprisesa partially reflective visor portion.
 20. The method of claim 17,wherein the first optical element comprises a waveguide, and the secondoptical element comprises a beam splitter or a free form prism.
 21. Themethod of claim 16, wherein the second image forming component comprisesa second light source configured to generate the light rays to form thesecond set of images and a second optical element, and wherein themethod further comprises: coupling the light rays generated by thesecond light source into the second optical element and guiding thelight rays coupled into the second optical element to the eye to formthe second set of images of virtual content in the eye, wherein thesecond set of images of virtual content are superimposed over the viewof the real world.
 22. The method of claim 21, wherein the first opticalelement includes a first waveguide, and the second optical elementincludes a second waveguide.
 23. The method of claim 16, wherein thesecond image forming component comprises a scanning fiber systemconfigured to generate the light rays to form the second set of imagesof virtual content at the second resolution.
 24. The method of claim 16,wherein the second image forming component comprises a second lightsource held by the headset configured to generate the light rays to formthe second set of images of virtual content at the second resolution,and a deformable mirror.
 25. The method of claim 15, wherein the firstresolution is higher than the second resolution.
 26. The method of claim15, wherein the first angular portion does not overlap with the secondangular portion of the user's field-of-view.
 27. The method of claim 15,wherein the first resolution is the same as the second resolution.